Seraphine Wiki

Seraphine Guide 2026 — Abilities, Builds, Skins & Lore | League of Legends
Seraphine — The Starry-Eyed Songstress splash art
Starry-Eyed Songstress

Seraphine

The Starry-Eyed Songstress

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others — the world sings to her, and she sings back.

Support Mage Piltover / Zaun
001 — Champion File

Seraphine Overview

A scaling support-mage who brings AoE heals, shields, poke and one of the longest-range ultimates in the game.

Seraphine is a support-mage hybrid who excels in both the bottom lane as a support and in mid lane as an AP carry. What makes her unique is her Echo passive — every two ability casts, her next ability automatically fires a second time for free, effectively doubling her output at the right moments.

She provides her team with shields and heals via Surround Sound (W), devastating poke with High Note (Q) that deals bonus damage based on missing health, a powerful multi-hit slow-into-root-into-stun tool via Beat Drop (E), and one of the game's most famous ultimates — Encore (R) — a global-scale charm that can chain across every champion it touches, allies included, potentially stretching across the entire map.

She scales exceptionally well into the late game. As an AP support, she reaches her ceiling fastest when her ADC is ahead. As mid lane, she becomes a solo-carry threat post-600 AP. Both roles reward teams that group and fight together, letting her musical buffs empower the entire squad simultaneously.

Health
560
+96 / lvl
Mana
440
+55 / lvl
Atk Damage
50
+3 / lvl
Armor
28
+5.2 / lvl
Magic Resist
30
+1.3 / lvl
Move Speed
325
fixed
Atk Range
525
fixed
Atk Speed
0.625
+2% / lvl
Champion File
RoleMage / Enchanter
Primary LaneSupport / Mid
RegionPiltover / Zaun
Release DateOct 29, 2020
Price6300 BE / 975 RP
ResourceMana
Adaptive TypeMagic
Voice ActorLexie Liu (EN)
Total Skins12
Combat Profile
Damage8
Toughness2
Utility9
Mobility2
Difficulty5
002 — Combat Kit

Abilities

Full ability breakdown with exact values. Numbers shown Rank 1 → 5.

Stage Presence passive icon
PASSIVE

Stage Presence

Innate · Echo + Harmony System

Echo: Seraphine's basic ability casts each generate a stack of Echo, stacking up to 2 times. At 2 stacks, the next basic ability cast consumes all stacks to cast an additional time for free after a 0.033s delay. Seraphine gains maximum Echo stacks at game start and upon respawning.

Harmony: Each ability cast grants a Note to Seraphine and nearby allied champions, lasting 6 seconds and stacking up to 4 times per unit. While any Notes are active, Seraphine's next basic attack gains +25 bonus range per Note and fires all Notes at the target, dealing magic damage per Note hit.

Echo Tip
Track your Echo stacks carefully — the doubled cast on the third ability is your highest-value window. Double E stuns are crucial for teamfight setups. Double R extends the charm chain dramatically.
High Note ability icon
Q

High Note

Active · Ground-Targeted · AoE Magic Damage

Seraphine projects a pure note that deals magic damage in a target area. Damage is increased based on the target's missing health, reaching maximum bonus damage when the target is below 25% health. This bonus amplification makes Q an exceptional execute tool in the late game.

When Echo-doubled, two Q explosions fire in quick succession — both benefiting from the missing health scaling, creating devastating burst windows on low-health targets.

Base Damage
55/70/85/100/115
AP Ratio
50%
Max Missing HP Bonus
+50% damage
Cooldown
10/9/8/7/6s
Mana Cost
65/70/75/80/85
Range
900
Surround Sound ability icon
W

Surround Sound

Active · AoE Shield / Heal + Movement Speed

Seraphine spurs nearby allied champions in song, granting them a shield and herself decaying movement speed for several seconds. If Seraphine is already shielded when she casts W, the ability upgrades — instead of a fresh shield, it heals nearby allies for a percentage of their missing health after a short delay.

This dual-mode mechanic is central to Seraphine's support pattern: shield yourself with an item proc (e.g. Moonstone Renewer) before casting W to unlock the heal, dramatically amplifying her sustain output. The shield-then-heal combo is Seraphine's highest-value window in a team fight.

Shield Strength
60/90/120/150/180 (+40% AP)
Heal (if shielded)
5/6/7/8/9% missing HP
Move Speed
15/17.5/20/22.5/25%
Duration
3s
Cooldown
21/19/17/15/13s
Mana Cost
80 (flat)
AoE Range
800
Beat Drop ability icon
E

Beat Drop

Active · Skillshot Line · Slow / Root / Stun Escalation

Seraphine unleashes a heavy soundwave dealing magic damage in a line and slowing enemies hit. Enemies that are already slowed are rooted instead. Enemies that are already immobilized (rooted or stunned) are stunned for up to 1.25 seconds.

This escalating CC chain is Seraphine's most powerful tool. The optimal combo: cast E once to slow, then use Echo's doubled cast immediately for a guaranteed root or stun. Works spectacularly in conjunction with any ally CC — Lulu's Whimsy, Lux's Q, or any prior immobilize all trigger Beat Drop's maximum tier.

Damage
70/100/130/160/190 (+50% AP)
Slow
99% for 1.1–1.5s
Stun Duration
up to 1.25s
Cooldown
13/11/9/7/5s
Mana Cost
70/75/80/85/90
Range
1300
Encore ultimate icon
ULTIMATE

Encore

Active · Extending Chain Skillshot · Global Charm

Seraphine takes the stage, projecting a captivating force that charms enemies and deals magic damage. Any champions struck — allies includedbecome part of the performance, extending the range of the ability and granting all allies caught maximum Notes. There is no limit to how many times the wave can extend.

Encore is one of the most unique ultimates in League. Every champion the beam passes through — ally or enemy — becomes an extension point, letting the charm chain across the entire map in a single cast. In organised play, coordinated Seraphine compositions deliberately stack champions in a line to build a chain that reaches across the Rift.

Interaction: Echo on Encore
Ultimates do not generate Echo stacks, but if Encore is cast while already at 2 Echo stacks, the Echo fires the next basic ability — setting up an immediate double E stun combo immediately after Encore's charm. Mastering this sequence is the hallmark of a skilled Seraphine player.
Charm Damage
100/150/200 (+40% AP)
Charm Duration
1.25–1.5s
Cooldown
100/80/60s
Mana Cost
100
Range
1300 (extendable — no limit)
003 — Collection

Skins & Cosmetics

12 skins — from her K/DA debut to Ocean Song, Firecracker and T1 esports appearances. Click any for full splash.

004 — Strategy

Build & Runes

Two distinct build paths for Support and Mid — choose your role.

Skill Order

Max E first, then Q, then W

E
Q
W
R
Summoner Spells
1
Flash
2
Ignite (mid) / Exhaust (support)
Support Build
1
Moonstone Renewer
2
Sorcerer's Shoes
3
Ardent Censer
4
Staff of Flowing Water
5
Redemption
6
Mikael's Blessing
Mid Lane Build
1
Luden's Companion
2
Sorcerer's Shoes
3
Shadowflame
4
Rabadon's Deathcap
5
Void Staff
6
Zhonya's Hourglass
Support Runes — Sorcery
Summon Aery (Keystone)
1
Manaflow Band
2
Transcendence
3
Scorch
Secondary: Inspiration — Magical Footwear + Triple Tonic
Mid Runes — Sorcery
Arcane Comet (Keystone)
1
Manaflow Band
2
Transcendence
3
Gathering Storm
Secondary: Domination — Taste of Blood + Ravenous Hunter
Playstyle Tips

Echo tracking is everything. Always know your current stacks. Plan which ability you want to double — usually E for the stun escalation, or R for the extended charm chain.

W unlock: As support, proc a shield on yourself (Moonstone Renewer passive or any external shield) immediately before casting W to trigger the heal mode. This is the single most impactful mechanical skill on Seraphine support.

Encore positioning: Stand behind your frontline in team fights. Your R extends through every ally it hits — the deeper you are, the further it chains. Coordinate with your team to stack linearly for maximum reach.

Laning phase: Q is your primary poke. Use it at max range to chip down the enemy support and ADC. E to slow on bad trades, then back off. Once Echo charges, throw out a doubled Q or E for maximum value.

005 — Story

Lore

From Piltover's streets to the stages of two cities — Seraphine's journey.

Born in Piltover to Zaunite parents, Seraphine grew up between two worlds — the glittering prosperity above and the struggling undercity below. From childhood, she could hear something others couldn't: the souls embedded within hextech crystals. The world sang to her through them, a cacophony of voices, memories and emotions that at first overwhelmed her entirely.

A particular brackern soul within one of the crystals reached out to her — a creature whose species communicated entirely through song. Losing herself in its melody, Seraphine began to understand and channel the power, turning the chaos of a thousand overlapping souls into something beautiful: music that carried the emotions of everyone around her.

"I hear you. I see you. You're not alone." — Seraphine

She began performing for the sister cities — not as a detached celebrity, but as a conduit for shared feeling. Her music carried the hope of the struggling Zaunite workers and the ambition of Piltover's innovators alike. She became famous not because she sought fame, but because people felt, for the first time, genuinely heard.

Her connection to the K/DA universe (the alternate universe skin line) placed her alongside Ahri, Akali, Evelynn and Kai'Sa — as a rising star breaking into the global music scene. In both the in-game lore and the K/DA universe, she represents the same core idea: that music can bridge impossible distances between people.

In the official League of Legends lore, Seraphine's story is one of reconciliation — using her unique gift to help Piltover and Zaun understand each other. Whether she succeeds is still being written.

006 — Footnotes

Trivia

Design choices, references and behind-the-scenes details about Seraphine.

01
Before her official champion reveal, Riot ran a months-long alternate reality game where "Seraphine" had active social media accounts — posting selfies with her cat and collaborating with K/DA. Many players initially thought she was a real person.
02
Seraphine was released with three launch skins simultaneously — K/DA ALL OUT Seraphine in three tiers (Indie, Rising Star, Superstar) each at 3250 RP — the most expensive and most unique skin release in League history.
03
The brackern species — crystalline insectoid creatures whose souls are trapped in hextech gems — can only communicate through song. Seraphine is the first human confirmed able to hear and respond to them directly.
04
Seraphine's stage platform — her iconic floating hextech stage — appears in all her skins and thematic illustrations. It is powered by the brackern crystal she bonded with as a child, which she keeps close at all times.
05
Ocean Song Seraphine (2022) was received as one of her most beloved skins — featuring calming oceanic aesthetics, a mermaid-inspired palette and completely reworked particle effects that harmonise with the skin line's theme of peaceful summer.
06
Her in-game music system is unique — Seraphine literally plays music during the game. While alive with at least one ally in range, ambient music plays for her and nearby teammates, audible through the Harmony system's range indicator.
07
Seraphine was animated by Riot's Fortiche studio for the K/DA ALL OUT music video — the same studio responsible for Arcane. Her visual design in that video closely matches her in-game K/DA appearance.
08
The T1 Seraphine skin (2024) is one of few esports skins for a support champion, celebrating T1's 2023 World Championship run — featuring Zeus, Oner, Faker, Gumayusi and Keria's team colors.
007 — Balance Log

Patch History

Recent balance changes affecting Seraphine, most recent first.

V14.22
November 2024
High Note (Q): Base damage increased at all ranks. AP ratio unchanged.
Surround Sound (W): Shield AP ratio increased from 35% to 40%.
V14.10
May 2024
Stage Presence (Passive): Harmony Notes now stack to 4 (increased from 3). Note damage slightly reduced to compensate.
Beat Drop (E): Slow percentage increased to 99% from 90%, dramatically improving the reliability of the CC chain.
V13.21
October 2023
Encore (R): Cooldown changed to 100/80/60s from 160/130/100s — a major buff that dramatically increased her ultimate availability in the late game.
High Note (Q): Mana cost increased at later ranks.
V12.10
May 2022
Stats: Health growth increased. Move speed increased to 325 from 320.
Beat Drop (E): Cooldown at max rank reduced to 5s from 7s.
V10.25 — Launch Tuning
December 2020
High Note (Q): Base damage reduced following dominant performance in first week.
Surround Sound (W): Heal threshold adjusted. Shield value tuned down slightly.
Encore (R): Range reduced. Charm duration reduced at early ranks.
Full patch-by-patch balance history lives in our Patch Notes section — updated every League release.
008 — Frequently Asked

Seraphine FAQ

Common questions about Seraphine — champion mechanics, builds and lore.

Is Seraphine support or mid lane in 2025?
Seraphine is viable in both roles. As Support she excels at enchanter-style play — shielding, healing and setting up teamfights with Encore. In Mid Lane she becomes a primary AP damage threat, building Luden's Companion and Rabadon's Deathcap. Support is generally the safer pick; Mid requires more confidence with her Echo stacks and positioning.
What is Seraphine's Echo passive and how do I use it?
Every two ability casts build up Echo stacks. On the third cast, Seraphine's ability fires a second time automatically for free. The key is choosing which ability to double. Double E is best for the stun escalation (slow → root → stun). Double Q deals massive execute damage. Double R extends the charm dramatically. Tracking your stacks is the most important mechanical skill on Seraphine.
How does Seraphine's W heal work?
Surround Sound heals allies only if Seraphine is already shielded when she casts it. Without a prior shield, W only grants a new shield and movement speed. To reliably unlock the heal, build Moonstone Renewer as your first item — its combat passive shields you, letting you immediately cast W in heal mode. This sequence (receive shield → cast W → heal team) is Seraphine support's core mechanic.
Is Seraphine's ultimate global?
Encore has a base cast range of 1300 units, but it extends every time it hits a champion — ally or enemy. Each champion struck becomes an extension point, re-launching the beam further in the same direction. Theoretically, with enough champions in line, Encore can travel across the entire map — making it functionally global with the right setup.
What runes are best for Seraphine in 2025?
For Support: Summon Aery (Keystone), Manaflow Band, Transcendence, Scorch — secondary Inspiration (Magical Footwear + Triple Tonic). For Mid Lane: Arcane Comet, Manaflow Band, Transcendence, Gathering Storm — secondary Domination (Taste of Blood + Ravenous Hunter). Support prioritises poke and shielding; Mid prioritises sustained damage scaling.
What is Seraphine's lore — who is she in League of Legends?
Seraphine is a pop star from Piltover born to Zaunite parents who can literally hear the souls of others — specifically the souls of brackern creatures trapped inside hextech crystals. She channels this ability through music, performing for both cities to remind their citizens they are not alone. She is not related to Jinx or Vi, but shares the same Piltover/Zaun setting and era.
Which Seraphine skin is the best?
This depends on personal preference. K/DA ALL OUT Seraphine Superstar (3250 RP) is the most elaborate, with three evolving forms. Ocean Song Seraphine (1350 RP) is widely considered her best value skin — beautiful particle effects, clean aesthetic and widely available. Firecracker Seraphine offers a vibrant Lunar New Year theme. Arcane Seraphine ties into the Netflix animated series.
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