What Does the Jungler Do?
Understanding the jungle role is the first step to mastering it. The jungler operates in the areas between lanes, farming monster camps and influencing the map.
The jungler is one of the five roles in League of Legends and is the only role that starts the game outside of a lane. Instead of pushing minions, the jungler farms neutral monster camps in the jungle, gains gold and XP, and uses that advantage to gank lanes, secure objectives, and control the map.
A good jungler is always moving. The jungle is divided into Blue Side (bottom-left, Blue team's jungle) and Red Side (top-right, Red team's jungle). Each side has a mirror set of camps. Learning efficient routes through these camps — called pathing — is what separates a weak jungler from a dominant one.
Map Control
The jungler has vision over both sides of the map. Placing wards near objectives and enemy camps gives your whole team information advantage.
Ganking
Visiting a lane when the enemy is overextended to help kill them is called a gank. A successful gank can snowball your laners ahead and open up map pressure.
Objective Control
Dragon, Baron Nashor, and Rift Herald are the three major objectives. Securing these gives your team permanent advantages that can win the game.
Counter Jungling
Invading the enemy's jungle to steal their camps denies them gold and XP — keeping them behind while you grow stronger.
Every Jungle Camp Explained
There are 14 unique jungle camps on Summoner's Rift. Each has different XP value, gold reward, spawn timer, and strategic importance. Click any category to expand.
Buff Camps
2 camps · Highest priority ▼Red Buff (Crimson Brambleback)
Grants Cripple: Basic attacks slow the target and deal bonus true damage over 3 seconds. Restores HP when killing monsters. Essential for junglers who rely on basic attacks.
Blue Buff (Ancient Golem)
Grants Runic Affinity: Increases mana/energy regen significantly and reduces ability cooldowns. Critical for mana-hungry AP junglers and mages.
Epic Monsters
3 camps · Game-changing buffs ▼Dragon (Elemental Drake)
Grants elemental soul stacks. 4 drakes = Dragon Soul — a permanent powerful buff. Respawns 5 min after death. Elder Dragon spawns after one team gets soul.
Baron Nashor
Grants Hand of Baron to living teammates — empowers nearby minions. Respawns 6 minutes after kill. One of the most powerful win conditions in the game.
Rift Herald
Drops the Eye of the Herald item. Use it to summon Herald to charge down a tower. Disappears at 20:00 when Baron spawns. Available twice per game.
Small & Medium Camps
9 camps (per side) · Core farm ▼Wolves (Ancient Krug)
3 wolves. Medium difficulty. Located near Blue Buff side. Part of most pathing routes. Respawn every 2 minutes 15 seconds.
Raptors (Crimson Raptor)
1 large + 4 small raptors. Focus large first. AoE abilities clear this fast. Near Red Buff side. Very efficient for farming gold/XP quickly.
Krugs (Stone Golems)
2 golems that split into smaller ones. Highest gold of small camps. Located near Red Buff. Harder to clear solo — best with Red Buff active.
Gromp
Single large toad near Blue Buff. Has a passive that poisons attackers. Very important for pathing starts near Blue Buff. Respawns every 2:15.
Scuttlecrab (Rift Scuttler)
Spawns in river. Killing it creates a shrine with vision, slow resistance, and HP regen. Critical to control early. Two rivers = two crabs per spawn.
Optimal Pathing Routes
Pathing is the sequence of jungle camps you clear each game. The best path depends on your champion, your win condition, and what lanes need help.
There is no single "best" jungle path in League of Legends — the optimal route depends on your champion's strengths, what your laners need, and the enemy jungler's position. However, there are three core pathing philosophies every jungler should understand.
Gromp → Blue Buff
Start Gromp with a leash from top laner. Gromp's poison proc combos with the leash. Then take Blue Buff — you'll have almost full mana for the rest of the clear.
Wolves
Clear the 3-wolf pack. AoE abilities shine here. Walk toward mid while wolves die to confirm lane states — can you gank mid? If not, continue.
Red Buff
Cross the jungle to Red Buff. By now it's spawned. Red Buff heals you and adds a slow — great for ganking. Keep HP topped between camps with Smite on large monsters.
Raptors
Clear Raptors next. Large Raptor first, then the small ones die from AoE/splash. After this you're level 4 and in prime gank position for bot lane.
Krugs → Scuttlecrab
Clear Krugs then walk to the river for Scuttlecrab. You should hit level 5. Contest Scuttlecrab against enemy jungler if you can win the duel.
Dragon / Gank Decision
After Scuttlecrab, Dragon spawns at 5:00. If bot lane won or is even, attempt Dragon with their help. If not, back to base, buy items, then return to gank the strongest lane.
Krugs → Red Buff
Start Krugs with leash from bot lane support/ADC. Red Buff at level 2 gives you the heal and slow you need for early ganks.
Raptors
Raptors are right next to Red Buff. Clear them at level 2-3. This positions you near bot river for a potential early gank before 3:30.
Gank Bot or Continue
If bot lane enemy is overextended — gank now! Red Buff slow makes it easy to land CC. Otherwise continue to Blue Buff side.
Wolves → Blue Buff → Gromp
Complete the back side. By the time you finish Gromp you'll be level 5 with Dragon spawning at 5:00.
Own Blue or Red Buff
Take your own first buff camp at 1:30. Do it as fast as possible — leash helps. You need to reach level 2 before invading.
Rush to Enemy Buff
Path directly to the enemy's second buff (if you took Blue, invade their Red, and vice versa). Time your arrival for when the enemy jungler should be finishing it.
Steal or Kill
Either steal the camp with Smite or kill the enemy jungler if they're still there. Even without a kill, denying their buff is massive early XP/gold deficit.
Continue Enemy Jungle or Recall
If you won the fight, stay and clear their camps. If you're low, recall and bank the advantage. Your laners must help track the enemy jungler's position.
3 Camps to Level 3
Take any 3 camps in the fastest order. Classic options: Gromp → Blue → Wolves, or Red → Raptors → Krugs. By the 3rd camp you hit level 3 and unlock all 3 abilities.
Identify Gankable Lane
Before your 3rd camp, glance at the minimap. Is the enemy toplaner or midlaner overextended past the river? Is any enemy laner low HP? Pick the easiest target.
Approach from Behind / Flanks
Walk around the lane via their blind side. Attack from tribush (top), river (mid), or lane brush (bot). Your laner should apply pressure so the enemy is extended when you arrive.
Back and Farm / Repeat
After the gank (kill or flash burned), recall or continue jungling. Gank-heavy junglers typically hit level 6 at 5:30–6:00 and look for a second round of ganks with R unlocked.
Objectives — The Path to Victory
Winning fights is good. But taking objectives is how you actually win games. Every major objective in LoL explained in full.
Baron Nashor
The most powerful objective in the game
Rift Herald
Tower-busting powerhouse
Rift Scuttler
Vision and sustain control
Towers
Indirect objective — open map = pressure
Every Dragon Soul & Buff
Dragons rotate randomly each game. Stacking 4 of the same type grants a Dragon Soul — one of the strongest win conditions available. Here's every dragon type explained.
Infernal Dragon
Each stack grants +4% AD and AP. Best for damage-heavy comps.
Infernal Soul: AoE explosion on abilitiesOcean Dragon
Each stack grants +5% HP/Mana regen. Best for poke/sustain comps.
Ocean Soul: Hitting abilities restores HP and manaMountain Dragon
Each stack grants +6% all Armor and MR. Best for tanky comps.
Mountain Soul: Periodically gain a shieldCloud Dragon
Each stack grants +3.5% Move Speed out of combat. Best for mobile/kiting comps.
Cloud Soul: Reduces R cooldown on takedownHextech Dragon
Each stack grants +5 ability haste + 5% attack speed. Best for hybrid comps.
Hextech Soul: Chain lightning on abilitiesChemtech Dragon
Each stack grants +5% damage when below 50% HP. Best for divers and tanks.
Chemtech Soul: Revive at 50% HP once per fightElder Dragon: After one team claims their Dragon Soul, the Elder Dragon spawns in place of regular drakes. Elder Dragon grants Consume — which executes enemies below a threshold of HP. This is one of the single strongest teamfight tools in the game. Take Elder Dragon to close out games.
Spawn & Respawn Timer Reference
Use this quick reference to track objective timers mid-game. Note the time when an objective dies and add the respawn time.
⏱ Quick Timer Calculator
Enter the game time when an objective was killed to see when it respawns.
🐍 Baron Nashor
🐉 Dragon
🐂 Rift Herald
🦀 Scuttlecrab
🔵 Blue/Red Buff
🐺 Small Camps
Pro Jungling Tips for Every Level
From basic mechanics to advanced macro — these tips will immediately improve your jungle game.
Always Ping Before Ganking Basic
Use the on-my-way ping (alt+click) to alert your laner before arriving. This gives them time to set up CC, bait the enemy forward, or pretend to back off. Uncoordinated ganks fail far more often than coordinated ones.
Track the Enemy Jungler Basic
Watch where the enemy jungler was spotted last. If they ganked top at 3:00, they're NOT near dragon at 3:10. Use this information to safely take objectives or make plays on the opposite side of the map.
Smite Stealing Epic Monsters Intermediate
When contesting an enemy objective, wait until it's at the exact Smite threshold (usually 900 HP for large objectives) and steal it instantly. This requires quick reactions but can single-handedly win or lose a game.
Never Waste Camp Resets Intermediate
Every camp that sits up uncollected is gold wasted. When you back to base, plan your next path so you clear a full side before recalling. A jungler who farms efficiently at 10 minutes will have 1–2 items advantage over one who ignores farm.
Deep Ward Before Baron/Dragon Intermediate
Before attempting a major objective, ward the enemy jungle entrances — Baron pit, Dragon pit brush, and the tribrush. This warns you if the enemy is rotating. Never start an objective without vision.
Win a Fight Near Objectives Advanced
The biggest macro mistake low-elo junglers make: winning a teamfight and NOT taking an objective after. If Dragon or Baron is alive and you just won a fight nearby, immediately start the objective before enemies respawn. This is how you convert fight wins into game wins.
Mirror Pathing to Counter the Enemy Advanced
If you know the enemy jungler started Blue Buff on your side's mirror, path to their Red Buff while they farm Blue. You'll arrive at their Red as they leave Blue — either stealing it or killing them. This is called pathing to "cross" the enemy jungler.
Set Up Vision After Objectives Advanced
After taking Dragon or Baron, immediately ward the enemy jungle. With Baron buff active, the enemy will contest your push — having vision of their movements lets you predict fights, avoid ambushes, and direct your split-pushing correctly.
Jungle FAQ — Your Questions Answered
Common jungle questions from the LoL community, fully answered.
More Guides
Keep Climbing the Ranked Ladder
Explore our full library of champion guides, item builds, and patch notes to stay ahead of the meta.
← Back to All Guides