Annie
The Dark Child
Dangerous yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Her favorite trick is summoning her beloved teddy bear, Tibbers, as a fiery protector.
Annie Overview
A classic burst mage built around Pyromania stacks, point-and-click fire damage and Tibbers — with one of League's most recognizable stun-combo patterns.
Annie is a mage whose kit rewards careful spell sequencing. Her passive, Pyromania, empowers her next offensive spell to stun after she casts four spells, letting her turn a routine lane trade into a sudden burst combo.
Disintegrate (Q) is a reliable targeted nuke that refunds its mana cost when it kills its target. Incinerate (W) is a cone-shaped area spell, while Molten Shield (E) grants Annie or an ally a shield and punishes attackers. Her ultimate, Summon: Tibbers, calls her fiery bear into the fight and can create a powerful area-control window.
Patch 26.18 — Annie was buffed in 26.17 and has no Annie-specific balance changes listed in 26.18.
Annie Abilities
The core pattern is simple: stack Pyromania, find a stun window, then convert the crowd-control into a Q/W/R burst sequence.
Pyromania
After casting four spells, Annie's next offensive spell stuns the target. The passive is the heart of her lane pressure and teamfight threat.
Use low-risk casts to prepare the stun, then choose between Q for single-target burst, W for an area stun, or R for a multi-target engage.
Disintegrate
Annie hurls a fireball at an enemy, dealing magic damage. If the fireball kills the target, the mana cost is refunded and part of the cooldown is restored.
Q is the cleanest tool for last-hitting and preparing a Pyromania stun without putting Annie in melee range.
Incinerate
Annie unleashes a cone of fire, damaging all enemies in the area. With Pyromania ready, W is her most straightforward way to stun multiple enemies at once.
Molten Shield
Annie shields herself or an ally and gains movement speed. Enemies that attack the shielded target can take reflected magic damage. The spell also helps Annie cycle toward her next Pyromania proc.
Summon: Tibbers
Annie summons Tibbers at a target location, damaging nearby enemies. Tibbers remains on the battlefield as a controllable summon that can attack enemies and create sustained pressure around Annie.
With a ready Pyromania stun, a well-placed Tibbers can turn a clustered fight immediately in Annie's favor.
Annie Skins & Cosmetics
Skin cards are loaded directly from Riot Data Dragon so the page can stay current without manually editing every splash image.
Annie Build & Runes
A practical AP burst setup focused on lane control, reliable stun windows and teamfight threat.
- Start with a mana / AP lane component as appropriate.
- Prioritize an AP mythic-style burst item path for your current season shop.
- Add magic penetration against MR-heavy targets.
- Finish with defensive AP options when teamfights demand it.
Itemization changes by patch; verify the live shop before publishing a hard-coded item list.
Annie Lore
The Dark Child carries an ancient, dangerous relationship with fire — and with the bear she calls Tibbers.
Annie is a child mage whose natural affinity for fire appeared early through powerful emotional outbursts. She wanders the dark forests north of Noxus, outwardly innocent but capable of devastating pyromancy.
Her most beloved companion is Tibbers, a teddy bear that becomes a fiery protector when Annie summons him. Much of Annie's story is built around the contrast between childhood innocence and the terrifying scale of her magical power.
Annie Trivia
- Annie is one of League's earliest champions, released in February 2012.
- Her signature gameplay loop revolves around counting four spell casts for Pyromania.
- Tibbers is one of the most recognizable summon abilities in League of Legends.
- Riot officially lists Annie as a Mage / Support with Medium difficulty.
Annie Patch History
The latest major Annie changes are shown first, with the official 26.17 buff highlighted.
Patch 26.17 — Buff
Pyromania: stun duration increased from 1.5s to 1.75s. Q: damage changed from 85/125/165/205/245 + 70% AP to 90/130/170/210/250 + 75% AP. W: damage changed from 80/130/180/230/280 + 75% AP to 85/135/185/235/285 + 80% AP. Riot also fixed Molten Shield damage bugs and a Tibbers burn AP-scaling bug.
Patch 26.18 — No Annie Balance Entry
Annie is not listed among the champion balance changes in the 26.18 notes. This page therefore keeps the 26.17 Annie numbers unless Riot publishes a later Annie-specific adjustment.